Tide Turners
| 2021 - 2024 |
I serve as a project lead for design and bridge the gap between art, programming and design teams for "Have you Herd" Tide Turners most recent project. I design, prototype, and implement core game systems for characters, game modes, UI, and gameplay assets using Unreal Engine Blueprint. I also partake in level design starting with rapid blockout phases and following through to final iterations of levels using finished assets.
Full Sail Lab Specialist
| 2020 - Present |
My tenure with Fullsail has been exclusive to teaching Unreal Engine programming concepts and final project courses. In final project I serve as a producer type role, setting up meetings with the student teams, organizing brainstorm sessions, providing feedback for systems design and blueprint integration, game testing.
Systems Designer and Tech Engineer-Star Champions
| 2019-Jan - August |
Star Champions- 3D single player RTS game controlling a single player spaceship used to destroy an alien invasion. Game contains 3 full levels.
Game Design Tutor
|Full Sail University 2013 – 2016
This position involved working with students online and on campus. Most students helped were seeking instruction for Unity 3D and C# programming.
Full Sail, Winter Park FL – Game Design Bachelors of Computer Science
C# Visual Studios Beginner Certified
Udemy intermediate AI programming certification
Creativity, imagination and a strong work ethic are the staples of my life, I am always excited to learn about new things. I have the ambition to seek out and become well trained in many different skills. I enjoy being a jack of all trades, focusing on the best ways to solve big picture problems with limited resources. Being able to communicate and coordinate with others unique skills, strengths and personalities comes natural to me.